![]() Fighting an entire fleet of airships using only your fists (which shoot fist-shaped projectiles) is such an absurd image, but it worked. A boss fight on the moon set to Antonin Dvořák’s Symphony No. While it didn’t use cel-shading, the animation techniques, set pieces and overall art direction made it larger than life. The game may have been a 3D action game, but in a lot of ways, it really felt like an anime brought to life. Part of the reason the presentation was so excellent was due to CyberConnect2’s fantastic animation. While some might say it wasn’t very successful, it would be difficult to argue that the game didn’t have a fantastic style and presentation. Asura’s Wrath tried to bridge the gap between action game and interactive movie. You also still have games like God of War, which uses them sparingly through it’s otherwise excellent combat. Of course, we still have games like Detroit: Become Human or The Dark Pictures titles, but those are basically interactive movies. While they haven’t completely gone away, it’s become clearer that many developers have become less reliant on them. What once started as a cool interactive feature in games during pivotal moments soon became a repetitive gameplay feature. Over time, quick time events have earned a bad reputation. Viewers wouldn’t know until much later, but QTEs would be a big part of the game as a whole. During a couple moments, button prompts were displayed on screen, which at the time, QTEs were incredibly commonplace. While the trailer was very cinematic, it did make it a point to show that quick time events would be a big part of the game. A lot happens in the trailer, with Asura taking several spears to his body, fighting against several minions, and even a gigantic planet sized deity that attacks the planet with a single finger. We were quickly introduced to an angry character named Asura, a demigod with a design inspired by Buddhist and Hindu mythology. If you haven’t played the game, be aware that there will be spoilers.įirst announced at the 2010 Tokyo Game Show, Asura’s Wrath was presented with a somewhat violent, yet action-packed first impression. ![]() ![]() First up, we take a look back at 2012’s quick-time event action game, Asura’s Wrath! Developed in collaboration with CyberConnect2, this was a very experimental game that truly showcased what games could do with their presentation. We’ll give you a break after these ones Capcom, we promise. After Power Stone, we figured we would kill two more Capcom birds with one (power) stone. Happy Easter everyone! While Easter always hits on a Sunday, Sunday also means another Bring it Back feature! Since we unfortunately didn’t have our weekly feature last weekend, we’re making up for it with a double dose of Capcom IPs. ![]()
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